Test coverage and test process/methods
1. Test Coverage
- Functional Coverage
- testing all core features, interactions, and user flows within the AR/VR/MR experience to ensure thorough functional coverage. I leverage test cases designed to cover all major functionalities, including
- user interface elements,
- navigation,
- input mechanisms, and
- interactions with virtual objects.
- testing all core features, interactions, and user flows within the AR/VR/MR experience to ensure thorough functional coverage. I leverage test cases designed to cover all major functionalities, including
- Performance and Stress Coverage
- to evaluate the system’s capabilities under demanding conditions.
- to ensure optimal performance across a range of user scenarios - factors consider:
- frame rate,
- latency,
- resource utilization, and
- system stability
- Device Compatibility and Platform Coverage
- there is a diverse landscape of AR/VR/MR devices and platforms. I prioritize testing across multiple devices, ensuring compatibility and optimal performance across the target user base.
- Edge Case and Boundary Condition Coverage including
- unexpected inputs,
- extreme environmental scenarios, and
- potential error handling.
I aim to ensure the experience remains robust and reliable even under unusual circumstances.
2. Test Process and Methods
2.1. User-Centered Approach
- My testing process prioritizes a user-centered approach. I conduct usability studies and gather feedback from real users to identify potential usability issues and improve the overall experience.
2.2. Agile Testing Methodologies
- I’m familiar with agile testing methodologies, integrating testing activities throughout the development cycle. This allows for early detection of issues and continuous improvement.
2.3. Test Automation
- I utilize test automation tools to streamline repetitive tests and ensure consistent coverage. I can write automated tests for functional, performance, and regression testing, saving time and resources.
2.4. Performance Testing Tools
to analyze frame rates, latency, memory usage, and other performance metrics:
- Unity Profiler,
- Unreal Engine Performance Analysis,