My QA Projects

QA Projects I was involded.

View on GitHub

Test coverage and test process/methods

1. Test Coverage

  1. Functional Coverage
    • testing all core features, interactions, and user flows within the AR/VR/MR experience to ensure thorough functional coverage. I leverage test cases designed to cover all major functionalities, including
      • user interface elements,
      • navigation,
      • input mechanisms, and
      • interactions with virtual objects.
  2. Performance and Stress Coverage
    • to evaluate the system’s capabilities under demanding conditions.
    • to ensure optimal performance across a range of user scenarios - factors consider:
    • frame rate,
    • latency,
    • resource utilization, and
    • system stability
  3. Device Compatibility and Platform Coverage
    • there is a diverse landscape of AR/VR/MR devices and platforms. I prioritize testing across multiple devices, ensuring compatibility and optimal performance across the target user base.
  4. Edge Case and Boundary Condition Coverage including
    • unexpected inputs,
    • extreme environmental scenarios, and
    • potential error handling.

I aim to ensure the experience remains robust and reliable even under unusual circumstances.

2. Test Process and Methods

2.1. User-Centered Approach

2.2. Agile Testing Methodologies

2.3. Test Automation

2.4. Performance Testing Tools

to analyze frame rates, latency, memory usage, and other performance metrics:

  • Unity Profiler,
  • Unreal Engine Performance Analysis,