Breakdown of VR/AR/MR framework and application testing
1. Unique Challenges
1.1. Immersion & Interactivity
testing AR/VR/MR experiences requires a different approach than traditional software testing => importance of testing for
- seamless immersion,
- intuitive interactions, and
- realistic environments.
1.2. Sensor & Device Compatibility
tested across multiple VR headsets, AR glasses, and MR devices, understanding the varying capabilities and potential for compatibility issues.
1.3. Motion Sickness & User Fatigue
conduct testing to identify and mitigate
- motion sickness,
- ensuring user comfort and
- preventing fatigue during extended sessions.
1.4. Performance
conduct performance testing to analyze/optimize experiences for smooth and responsive interactions.
Device | Refresh Rates |
---|---|
Meta Quest | 60 Hz, 72 Hz |
Meta Quest 2 | 60 Hz, 72 Hz, 80 Hz, 90 Hz, 120 Hz |
Meta Quest 3 | 72 Hz, 80 Hz, 90 Hz, 120 Hz |
Meta Quest Pro | 72 Hz, 90 Hz |
Oculus Rift | 90 Hz |
Oculus Rift S | 80 Hz |
- latency, and
- resource utilization
2. Showcase Specific Frameworks & Tools
2.1. Unity & Unreal Engine
- using both Unity and Unreal Engine for AR/VR/MR development and testing.
- navigating the testing tools within these environments, such as
- profiling tools,
- scene management, and
- debugging utilities.
2.2. ARKit, ARCore, & XR SDKs
- cross-platform capabilities of the XR SDKs for developing immersive experiences.
- using ARKit and ARCore for mobile AR applications,
2.3. Testing Platforms
- tested platforms like Oculus Quest and developed understanding the specific functionalities and limitations of the platform.
2.4. Simulation & Emulation
- utilized simulation tools and emulators to test AR/VR experiences in a controlled environment, allowing for early identification and resolution of potential issues.
3. Testing Process & Methodology
3.1. User-Centered Approach
- My testing philosophy emphasizes
- a user-centered approach,
- conducting usability tests with real users to gather feedback on the overall experience and identify areas for improvement (or simply keep an eye on related forums).
3.2. Functional & Non-Functional Testing
covering areas like
- user interface,
- navigation,
- input mechanisms,
- performance,
- stability, and
- accessibility.
3.3. Bug Tracking & Reporting
- providing detailed reports to the development team, including steps to reproduce issues and providing context for effective resolutions (logs, adb bugreports, screenshots).