My QA Projects

QA Projects I was involded.

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Breakdown of VR/AR/MR framework and application testing

1. Unique Challenges

1.1. Immersion & Interactivity

testing AR/VR/MR experiences requires a different approach than traditional software testing => importance of testing for

  • seamless immersion,
  • intuitive interactions, and
  • realistic environments.

1.2. Sensor & Device Compatibility 

tested across multiple VR headsets, AR glasses, and MR devices, understanding the varying capabilities and potential for compatibility issues.

1.3. Motion Sickness & User Fatigue

conduct testing to identify and mitigate

  • motion sickness,
  • ensuring user comfort and
  • preventing fatigue during extended sessions.

1.4. Performance 

conduct performance testing to analyze/optimize experiences for smooth and responsive interactions.

Device Refresh Rates
Meta Quest 60 Hz, 72 Hz
Meta Quest 2 60 Hz, 72 Hz, 80 Hz, 90 Hz, 120 Hz
Meta Quest 3 72 Hz, 80 Hz, 90 Hz, 120 Hz
Meta Quest Pro 72 Hz, 90 Hz
Oculus Rift 90 Hz
Oculus Rift S 80 Hz

2. Showcase Specific Frameworks & Tools

2.1. Unity & Unreal Engine 

2.2. ARKit, ARCore, & XR SDKs 

2.3. Testing Platforms 

2.4. Simulation & Emulation 

3. Testing Process & Methodology

3.1. User-Centered Approach 

3.2. Functional & Non-Functional Testing 

covering areas like

  • user interface,
  • navigation,
  • input mechanisms,
  • performance,
  • stability, and
  • accessibility.

3.3. Bug Tracking & Reporting